Sprunki Phase 5 WITHERMIRE | Play Game

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Sprunki Phase 5 WITHERMIRE | Play Game

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Sprunki Phase 5 WITHERMIRE | Play Game

Play Sprunki Phase 5 WITHERMIRE with decayed characters, infected sounds, and survive the swamp of dread in this hauntingly fancy game.

About Sprunki Phase 5 WITHERMIRE | Play Game

Sprunki Phase 5 WITHERMIRE drags players into a festering swamp where every sound is poisoned and every rhythm carries the weight of doom. This standalone horror mod concludes the Rotten and Forgotten storyline with a finale so bleak it redefines interactive dread. Here, music is no longer creation—it’s infection, spreading through your speakers and sinking into your mind.

The Withermire is a living, breathing entity. Fog thickens with every beat. Vines pulse in sync with bass drops. Lightning reveals silhouettes of once-familiar characters now twisted into grotesque parodies of life. This is not a game of harmony. This is a battle against corruption, where every note you place pushes the world closer to total collapse.

At the heart of WITHERMIRE lies a tragic transformation. The entire Sprunki cast has been consumed by the bog. Some are dead. Some cling to fragments of life. Others have mutated beyond recognition. The mod begins with a silent, rain-soaked screen. A single heartbeat thumps. Then the swamp awakens.

Oren is gone. His vibrant energy replaced by hollow wind that whistles through cracked bones. Raddy floats face-down in the muck, his drums now wet, bloated thuds that echo like drowning. Clukr survives in half-form—one eye glowing green, the other leaking black sludge. His rhythms stutter between clarity and distortion, a constant reminder of the infection’s grip.

Fun Bot sparks and sputters, wires dangling from exposed circuits. His electronic loops glitch unpredictably, sometimes clean, sometimes shredded by digital screams. Vineria is the worst—vines erupt from her skin, wrapping around her throat. Her once-sweet vocals are now choking, gurgling gasps that twist into melody only through pain.

Gray is dead. But his ghost lingers. A faint reverb-drenched wail that appears when silence falls too long. Brud the bird lies broken on a branch, feathers molting as his caws warp into piercing screeches. Garnold has returned—but not unscathed. Scarred and haunted, his melodies carry both triumph and terror.

OWAKCX is deceased. His laughter now echoes from the fog, mocking your every move. Sky has vanished entirely, but his absence is felt in thunderous bass drops that shake the screen. Mr. Fun Computer flickers on the edge of collapse, his corrupted code generating random horror stingers that pierce through any mix.

The stage is a swamp. Fifteen slots wait to be filled. Drag a character upward and watch their body twist upon arrival. Limbs stretch. Eyes multiply. Colors drain. The more infected the character, the more violent the transformation. Fill eight slots and the bog surges—water rises, submerging lower characters up to their waists while their sounds gain a watery, muffled reverb.

But WITHERMIRE is clever. It learns. The longer you play one mix, the more the swamp adapts. Off-key notes creep in. Rhythms slow like sinking bodies. Push too far and the screen edges bleed black. You have fifteen seconds to remove three characters or face Total Mire—a full minute of suffocating silence as the swamp claims everything.

There are secrets buried in the muck. Combine Clukr, Vineria, and Brud to trigger Avian Decay—wings sprout from every character, adding fluttering hi-hats that gradually slow like dying birds. Mix Fun Bot, Mr. Fun Computer, and Sky for Digital Storm—lightning strikes randomize effects every ten seconds. Use only dead character passives with one extreme infection to summon Grave Whisper—a spectral choir that rises from the fog.

The ultimate prize is the Mire Chorus. Infect every slot at once. The screen inverts. Colors bleed. All characters harmonize in a wall of distorted beauty that lasts exactly sixty-six seconds before shattering into static. It never repeats the same way twice. Record it fast.

Community creators share their descent logs on sprunkit.com, where infection codes let you import custom decay patterns. With over two thousand possible combinations, no two sessions are ever the same. The swamp remembers. And it hungers.

How to Play Sprunki Phase 5 WITHERMIRE | Play Game

Playing WITHERMIRE is simple. Surviving it is not. This guide walks you through every step, from your first drag into the swamp to mastering the collapse.

Begin by loading the mod. A cinematic plays—vines slither across the screen as a single infected heartbeat thumps. Click anywhere to break through. The character swamp appears. Hover over each icon to reveal their infection meter: green for safe, yellow for half-infected, red for extreme, black for dead. Dead characters cannot be dragged but leak passive ambient dread into the mix.

Click and drag a character upward into one of the fifteen stage slots. Release and watch the mutation. The more infected, the more dramatic the change. Stack sounds strategically. Place bass-heavy survivors like Garnold or Fun Bot in the bottom row for foundation. Use half-infected characters in the middle for transitional glitches. Reserve the top row for extreme cases that cut through the fog with piercing leads.

Control the chaos with precision. Click a character twice to mute or unmute. Right-click to purge—temporarily cleanse their infection but silence them for twenty seconds. This buys time when the swamp begins to rise.

Advanced players use Infection Chaining: drag a half-infected character onto an extreme slot to transfer decay. This creates hybrid sounds—like Vineria’s vines wrapping Fun Bot’s circuits for biomechanical glitches that don’t exist elsewhere.

Record your descent with the blood-red button. WITHERMIRE auto-saves every thirty-second loop with full infection metadata. Share your logs on sprunkit.com to compare collapse patterns with others. Mobile users can pinch-zoom the swamp for precision and long-press characters to preview full mutations before committing.

Speedrunners race to trigger the Mire Chorus in under two minutes using only dead passives and Garnold. Top times are etched into sprunkit.com leaderboards. But most players come for the atmosphere—the slow, inevitable descent into madness as the swamp claims every note.

Sprunki Phase 5 WITHERMIRE is more than a mod. It’s a descent. A symphony of rot. A final, haunting chapter where music becomes the monster. Every drag is a choice. Every layer is a step deeper. When the fog closes in and the last beat fades, you’ll wonder if you composed the horror—or if the horror composed you.

Visit sprunkit.com to begin your descent. The mire is waiting.