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Sprunki Abstraction - A trippy mod
Game Credits: Sprunki Abstraction
Creator: Wateroo
Template: Muhammad Carl
Additional collaborator: Lay
Design assistance: Sporky
Composer, thumbnail designer, and animator: Red Links
Original characters credited in the game: Tippy Star, Luna, Angerbot, and other OCs belonging to people listed in the credits
Original Sprunki concept: NyankoBfLol
Gameplay Screenshots


Sprunki Abstraction changes the cast through multicoloured eyes, bright patches, uneven body sections, and shapes that spread across faces, hair, horns, and limbs.
The first thing visible during play is not one specific character. It is the repeated eye pattern. Rainbow-coloured eyes appear across the background, character icons, and altered performers.
The game does not provide a confirmed story explaining where the abstraction came from or who caused it. The playthrough raises those questions, but no direct answer appears in the supplied material.
The most useful way to describe the phase is therefore through what happens to each performer and how far the abstraction has spread across the body.
Oren Is One of the First Fully Altered Figures
Oren appears with abstraction covering a large part of his face and body.
His form contains several bright colours and eye-like details. The original orange appearance remains partly visible, but it no longer controls the full silhouette.
The character looks more heavily changed than Ratty or Clukr at the beginning of the lineup.
His sound is comparatively subtle.
That contrast is noticeable during play because the visual transformation suggests a louder or more aggressive part than the loop actually provides.
Raddy’s Yellow Eye Becomes the Main Detail
Raddy’s most visible change is a yellow eye.
The horn also appears altered, with abstraction spreading across or around it.
The rest of the body remains more recognizable than Oren’s.
Raddy therefore looks like a character in an earlier or more limited stage of the same process.
The yellow eye also stands out because several later characters use pink, rainbow, or multicoloured eye details instead.
Clukr’s Shape Is Still Recognizable
Clukr is altered but remains relatively easy to identify.
The abstraction changes parts of his face and mechanical structure without replacing the entire body.
His sound becomes clearer when played with Ratty and Oren.
The first three performers create a mix that feels more structured than their designs suggest. The sounds remain separate enough to identify before the original characters are added.
Fun Bot Uses Bright Colour Instead of Physical Damage
Fun Bot’s alteration is mainly visible through colour and surface changes.
He does not appear physically broken in the same way as characters from many horror phases. Instead, bright abstract sections spread across his form.
The robotic body remains identifiable.
The colour treatment fits the wider visual pattern because it resembles the bright patches and eye clusters seen elsewhere.
Vineria’s Hair Is Being Taken Over
Vineria’s abstraction spreads across her hair or plant-like upper section.
The altered material appears to move through the green areas rather than remaining limited to her face.
This makes her transformation wider than Ratty’s yellow eye or Clukr’s smaller changes.
The original green colour remains visible, so the abstraction looks layered over the existing form instead of replacing it completely.
No official explanation is provided for whether the affected area is hair, vines, or another part of her design.
Gray’s Eyes and Body Are Both Affected
Gray has abstraction around the eyes and across parts of the body.
The change is not limited to one facial feature.
Several coloured sections interrupt the usual grey appearance, making him look further along than some of the earlier performers.
His loop adds a separate layer without becoming difficult to identify.
The character remains readable even after more performers are placed around him.
Brud’s Abstraction Connects His Bucket to His Body
Brud has a visible abstract connection extending from his bucket toward the rest of his body.
The altered section appears to leap or stretch across the gap.
This gives him a different kind of transformation from characters whose changes remain attached to the skin or face.
The connection becomes the main animation detail.
His original shape is still visible underneath, including the bucket and familiar body form.
Garnold’s Sound Is Easier to Follow Than His Design
Garnold appears with abstraction across his visor and body.
The exact boundaries of the altered parts are difficult to read during the full animation.
His loop remains more straightforward than the visual design.
When several performers are active, Garnold is easier to identify by sound and position than by the smaller details on his body.
OWAKCX Tries to Shake It Off
OWAKCX’s animation makes the abstraction appear physically attached to him.
He moves as though trying to shake it away, but the altered material remains.
This is one of the few character animations that visibly reacts to the condition rather than simply displaying it.
The body continues moving through the same loop, but the abstraction does not detach.
The game does not state whether OWAKCX understands what is happening or whether the movement is only part of the sound animation.
Sky Is Altered Across Half the Body
Sky has one of the clearest partial transformations.
Approximately half of his body appears abstracted, while the other half remains closer to the normal design.
This makes the boundary between altered and unaffected sections easy to see.
At this point in the playthrough, Sky appears to have more of his body affected than most earlier characters.
Later performers, particularly Durple and Simon, make that comparison less certain.
Mr. Sun Uses the Same Colourful Abstraction
Mr. Sun is also affected.
His circular form contains the same type of bright, multicoloured alteration seen across the cast.
The abstraction is visible against his usual sun-shaped outline.
His design remains recognizable, but the face and surrounding area no longer appear uniform.
The transcript does not provide enough visual detail to describe the exact percentage or placement more precisely.
Durple May Be More Affected Than Sky
Durple initially appears to have abstraction covering a larger portion of his body than Sky.
The altered shapes create a broad silhouette and make him look almost costume-like or superhero-like during the animation.
That comparison is based only on how much of the visible body appears changed.
The game does not provide an official measurement or status system.
Durple’s loop remains separate enough to compare with Mr. Sun and the nearby characters.
Mr. Tree Is Unaffected
Mr. Tree is the clear exception in the standard cast.
No visible abstraction appears on him during the playthrough.
His shape and colours remain normal compared with the altered characters around him.
This makes him easy to identify once the stage becomes crowded.
The game does not explain why Mr. Tree is unaffected.
It only confirms through appearance that no abstraction is visible on him at this point.
Simon Appears to Be Heavily Abstracted
Simon’s reveal suggests a more advanced transformation.
His body contains a large amount of abstraction, and the altered features appear across most of the visible form.
The character is more difficult to compare with Sky or Durple because his animation is larger and less evenly divided.
The playthrough raises the possibility that Simon may be connected to the beginning of the abstraction, but that is not confirmed.
No official lore identifies Simon as the cause.
Tunner Looks Sad Before Opening His Eyes
Tunner initially appears subdued.
His eyes are closed or partly hidden, giving the character a sad expression.
When he opens them, abstraction is visible.
The animation delays the main reveal rather than showing the altered eyes immediately.
The rest of his body remains more recognizable than Simon’s or Sky’s.
Mr. Fun Computer Resembles a Corrupted Screen
Mr. Fun Computer’s abstraction affects the display.
The screen takes on a corrupted-box appearance, with irregular colours and distorted visual sections.
Because the character is already screen-based, the abstraction appears as a display problem rather than a normal facial mutation.
The physical structure remains comparatively simple.
Wenda Has Multiple Eyes Inside the Eye Area
Wenda’s design uses several eyes together.
Instead of one altered eye, multiple smaller eyes appear around or within the same facial area.
This separates her from Ratty, Jevin, and other performers whose changes centre on a single eye.
The cluster is easy to notice even after the stage becomes crowded.
Her body remains recognizable outside the face.
Pinki Is Altered Across Half the Face
Pinki has a clear split between affected and unaffected areas.
Approximately half of her face is covered by abstraction.
The remaining half preserves enough of her normal appearance to make the contrast visible.
Her design resembles Sky’s partial transformation, though the change is concentrated more strongly around the face.
Jevin’s Eye Droops and Turns Yellow
Jevin’s main visual change is a drooping yellow eye.
The colour matches Ratty’s altered eye more closely than the rainbow details used on several other characters.
The eye hangs lower than expected and changes the balance of his face.
The rest of Jevin remains darker and less colourful, which makes the yellow feature more noticeable.
Black Is Affected but Not Confirmed as the Cause
Black appears with abstraction as well.
The playthrough questions whether he may have caused the event, but the game does not confirm that.
His design includes altered details similar to the rest of the cast.
The fact that Black is also abstracted makes a simple unaffected-villain interpretation less certain.
Without gallery text or official lore, he should be described only as another affected performer.
The Full Cast Shows Different Levels of Change
When most performers are active, the stage shows several degrees of abstraction at once.
Some characters have only one altered eye or horn.
Others have half a face or half a body changed.
A smaller group appears almost fully covered.
Mr. Tree remains visually unaffected.
This variation prevents the process from looking identical across the cast.
However, the game does not provide an official scale showing which character is at which stage.
Editor’s Notes
The OCs expand the sound lineup before the standard cast is complete, which makes the project feel like a collaboration as well as a character phase.
The transcript repeatedly guesses at possible causes, but no answer is confirmed. The article therefore stops at visible changes and stated credits rather than assigning a culprit.
Disclaimer
Sprunki Abstraction is an unofficial fan-made project created by Wateroo. Sprunkit is not affiliated with, endorsed by, or officially connected to Wateroo, Muhammad Carl, Lay, Sporky, Red Links, NyankoBfLol, Incredibox, So Far So Good, or other contributors associated with the project.
All character designs, original characters, artwork, animations, music, sound effects, game files, logos, and related materials remain the property of their respective creators and rights holders.
Sprunkit does not claim ownership of the game or its underlying creative assets.
Sprunki Abstraction - A trippy mod FAQs
Does the game include original characters?
Yes. Tippy Star, Luna, Angerbot, and other OCs belonging to credited contributors appear in the lineup.
Who created Sprunki Abstraction?
Wateroo is credited with handling the main project work.