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Sprunki 16-Shifted Phase 3
Game Credits
Game title: Sprunki 16-Shifted Phase 3
Creator: D C Y, also known as Safety 11
Format: Unofficial fan-made music-mixing mod
Original Sprunki concept: NyankoBfLol
Sprunki 16-Shifted Phase 3 organizes its cast through a status system rather than presenting every altered character as simply infected.
Game Screenshots



The gallery separates performers into categories such as dead, broken, injured, alive, under treatment, infected, infection, mistly, and demonization. These labels help explain why one character appears physically damaged while another remains active despite a more severe-looking design.
The phase also includes original characters alongside the familiar Sprunki cast. During a complete playthrough, the character status, animation, and sound loop often provide different kinds of information. A performer may appear heavily damaged but still contribute a clear musical part, while another may look mostly intact but be marked as dead.
Original Characters Appear Before the Familiar Lineup
Several original characters are introduced before the standard cast.
One character associated with Safety has a visible purple brain and little or no hair. Another appears more severely damaged but still produces a controlled musical loop.
A separate figure initially resembles a flat window or framed object before its animation becomes clearer.
These characters establish that the project includes creator-made designs rather than only shifted versions of the usual performers.
Oren — Injured
Oren’s animation shows vines passing through his mouth and extending outward.
The growth does not appear limited to the surface. The vines seem connected through the head before bursting from the front of the face.
A displaced eye is also visible away from its normal position.
Oren is labelled injured rather than infected or dead. His body remains active, and the animation continues through the full loop.
The vines are the main visual feature. The loose eye becomes secondary once the mouth opens and the growth expands.
Ratty — Injured
Ratty is also classified as injured.
His body remains recognizable, and the damage is less extensive than Oren’s. The yellow status marking identifies his condition even though the design does not replace most of his original features.
Ratty’s loop combines clearly with the early performers. When placed beside Clukr, the two create a spacious rhythm with electronic and atmospheric qualities.
The visual design remains restrained compared with the characters introduced later.
Clukr
Clukr appears heavily damaged around the face and upper body.
The exact structure is difficult to interpret because several facial parts overlap. His condition looks more severe than Ratty’s even before the status is checked.
Clukr’s sound remains easier to understand than his appearance.
When Ratty and Clukr are active together, their loops produce a wider, less percussive section of the track. The combination contrasts with the physical damage shown on both performers.
Fun Bot — Broken
Fun Bot is classified as broken.
His body appears to be melting or losing its original shape. The mechanical shell still stands, but several edges look soft, unstable, or partially collapsed.
The animation makes the condition clearer than the static design. Parts of the body sag and shift while the sound continues.
A nearby figure with a large mouth and many teeth also overlaps visually with Fun Bot’s section.
Fun Bot’s loop remains mechanically precise despite the visibly failing body.
Vineria — Dead
Vineria is marked as dead.
A large part of her face is missing, and the body appears incomplete. The green upper section remains visible, but it no longer gives the impression of an active plant form.
Her animation is limited compared with the injured and infected characters.
The design communicates death through physical absence rather than closed eyes or a still complete body.
Gray
Gray’s face and head appear altered in a way often associated with Sky in other shifted versions.
The facial structure looks displaced or stretched while the body remains identifiable as Gray.
This is one of the points where the shifted concept becomes visible. Gray appears to have received a type of treatment normally connected with another character.
His loop adds another atmospheric or melodic layer to the middle of the mix.
Brud — Infected
Brud is labelled infected.
His face appears enclosed or restrained by a mask-like structure. The design has a prison-like or contained appearance rather than an open mutation.
There is no oversized mouth dominating the face. The infection is shown through the altered head structure and dark facial area.
Brud remains upright and physically stable during the loop.
Garnold
Garnold develops a large mouth with visible teeth.
A snake-like or extended structure appears as part of the animation, replacing much of the expected mechanical presentation.
The character remains partly recognizable through his usual form, but the mouth now dominates the silhouette.
His sound carries a noticeably shifted quality and fits more easily into combinations built around unusual melodic or vocal textures.
OWAKCX
OWAKCX appears without a normal visible mouth.
The missing feature makes the face harder to read. Instead of adding another set of teeth, the design removes a basic facial element.
The eyes and surrounding head structure therefore receive more attention.
OWAKCX looks especially different beside performers whose mouths have become enlarged or exposed.
His loop also feels detached from the more direct rhythmic characters.
Mr. Sun
Mr. Sun appears damaged by a visible impact.
The circular body remains recognizable, but the face and surface no longer look clean or intact.
The commentary connects the injury with Tunner’s poor aim, though the complete event is not shown during the main session.
Mr. Sun continues contributing a controlled sound despite the visible damage.
Sky — Infected
Sky is classified as infected.
His face appears dark, distorted, and more threatening than the rest of his body. The familiar colour and silhouette remain, while the facial area carries most of the transformation.
The design does not depend on a large amount of exposed anatomy.
Sky’s loop matches the darker appearance more directly than several characters whose sounds contrast with their visual condition.
Durple
Durple initially appears close to his normal form.
The important detail is the stitched face. The surface looks sealed rather than open.
The animation creates an expectation that the face may split or reveal another form, but the stitches remain the primary feature.
The character’s visual effect comes from restraint rather than a large transformation.
Mr. Tree
Mr. Tree has a cannon-like attachment.
During the animation, the weapon fires and creates a bright impact effect. This gives him one of the most active movements in the lineup.
The familiar tree shape remains visible behind the weapon.
The game does not directly confirm whether Mr. Tree caused Mr. Sun’s damage, even though the sequence may suggest a connection.
Simon — Under Treatment
Simon is marked as under treatment.
His body is wrapped in bandages, giving him a mummy-like appearance. The wrapping communicates medical containment rather than supernatural transformation.
Simon is injured enough to require treatment but is not labelled dead.
The design directly reflects the status category and requires little additional interpretation.
Tunner — Alive
Tunner remains alive.
Compared with most of the cast, his body is relatively functional. The animation includes an energy or power-like effect, suggesting that he still has control over his movement.
His loop works as a cleaner supporting part among the more distorted sounds.
Tunner’s presence also makes the status system easier to compare because he represents a living character among injured, dead, broken, and infected performers.
Mr. Fun Computer
Mr. Fun Computer includes a spoken “Hello.”
The voice is associated with D C Y or Safety 11.
Visually, the character remains screen-based and relatively simple. The spoken line makes his loop easier to identify than a purely electronic effect would.
The character does not receive the same level of physical alteration as many members of the cast.
Wenda — Dead
Wenda is dead.
Her eyes remain closed, and the face is still. The design does not rely on an open wound, oversized mouth, or exposed anatomy.
The closed eyes communicate the condition directly.
This produces a quieter presentation than Vineria’s missing face or Pinki’s visible injury.
Pinki — Injured
Pinki is injured.
Her bow is placed through or inside the eye area, using the empty socket as a holder.
The rest of the head remains recognizable, making the injury easy to locate.
The bow changes from a decorative accessory into part of the physical damage.
Jevin
Jevin’s main alteration is a severely swollen eye.
The enlarged eye dominates the face, while the rest of the body remains comparatively simple.
The colour and shape resemble an extreme eye infection or untreated inflammation.
His loop adds another distinct sound near the end of the cast sequence.
How the Shifted Format Appears During Play
The shifted concept affects more than character order.
Several performers appear to have received visual treatments or sound roles associated with someone else. Gray resembles a Sky-style transformation, while other characters produce loops that feel disconnected from their visible design.
The reassignment becomes easier to notice when characters are tested individually.
Once the full cast is active, the loops begin functioning as one composition, making the shifted roles harder to separate.
Sound Observations
The soundtrack combines:
electronic rhythms;
atmospheric tones;
mechanical effects;
short melodic loops;
vocal parts;
impact sounds;
and darker background textures.
Ratty and Clukr create one of the first clearly defined combinations.
Fun Bot adds a mechanical layer. Gray contributes a more atmospheric part. Garnold introduces a less predictable shifted sound, while Tunner and Mr. Fun Computer add cleaner elements.
The full mix becomes denser, though individual sounds remain easier to identify when characters are introduced gradually.
Building the Mix Gradually
The track is easier to understand when it begins with a small number of performers.
One sequence is:
Ratty or Clukr for the initial rhythm;
Fun Bot for a mechanical layer;
Gray for atmospheric depth;
Tunner for a cleaner supporting sound;
Garnold or Mr. Tree for a more noticeable accent.
Adding every character immediately makes the status animations harder to observe and reduces separation between the loops.
The full lineup is more useful after each character has already been tested alone.
The Status Labels Match Different Types of Damage
The status system separates characters who might otherwise appear to belong to the same condition.
Fun Bot is broken rather than infected because his machine body is physically failing.
Simon is under treatment because his body is wrapped and contained.
Wenda and Vineria are both dead, but their designs communicate death differently.
Oren, Ratty, and Pinki are injured while still remaining active.
Tunner is alive and retains more control over his form.
These distinctions give context to visual changes that would otherwise seem unrelated.
Editor’s Review
Sprunki 16-Shifted Phase 3 is structured around condition labels and reassigned character treatments.
The gallery information is necessary for understanding several designs. Without the labels, Fun Bot’s melting body could be mistaken for infection, while Simon’s bandages might appear to be a purely visual theme.
Oren’s vine animation, Mr. Tree’s cannon, Pinki’s eye injury, and Wenda’s closed eyes are among the easiest designs to interpret.
OWAKCX is visually notable because the character lacks a normal mouth rather than gaining another exaggerated feature.
Some original characters and heavily shifted designs remain difficult to identify from appearance alone.
Disclaimer
Sprunki 16-Shifted Phase 3 is an unofficial fan-made project created by D C Y, also known as Safety 11. Sprunkit is not affiliated with, endorsed by, or officially connected to D C Y, NyankoBfLol, Incredibox, So Far So Good, or other contributors associated with the project.
All character designs, artwork, animations, music, sound effects, game files, logos, and related assets remain the property of their respective creators and rights holders.
Sprunkit does not claim ownership of the game or its underlying creative assets.
Sprunki 16-Shifted Phase 3 FAQs
Who created Sprunki 16-Shifted Phase 3?
The game is credited to D C Y, also known as Safety 11.
Does the game include original characters?
Yes. Several original characters appear alongside the familiar Sprunki cast.